

Footage of the game in development; not representative of final quality.
Teaser Trailer 01 is outA town-building simulationIn development
Local Capital
From a small town to the country's other centre.
01 / The game
From a small town to a big city, merger by merger
The game is set in Yakumo, a fictional town by Lake Nakaumi in San'in. Draw the zones, and homes, shops and factories go up on their own. As mayor you build roads, railways and the port, run the town and its budget through ordinances and town hall departments, merge with the towns next door and work towards becoming a city. The seasons turn, and typhoons and earthquakes come too.
- Population of the town in the teaser
- 1,200 → 2M
- Town hall departments
- 9
- Map sizes to choose from
- 256 / 512 / 768
02 / Why I'm making it
Making the game I want to play
As a kid playing Red Alert 2 and Age of Empires, I liked laying out my base and just looking at it more than fighting. I loved the look of those games from that angle above, too. But neither of them is about building a town.
When I looked for town-building games, the simple ones never gave me the joy of putting a town together, and the realistic ones were so complicated that just getting started was hard work. Above all, none of them had that 2.5D view.
So I decided to make the game I wanted to play. The trouble is, I can't program and I can't draw. All I can do is talk.
Luckily, these days you really can make a game just by talking. Claude Opus 5.5 writes the code, and gpt-image draws the ground textures and the buildings. My part is to keep telling them what kind of game I want.
03 / Teaser
Teaser Trailer 01
- Concept & game design
- Lily
- Lead programming & idea support
- Claude Opus 5.5 (Anthropic)
- Textures & building art
- gpt-image (OpenAI)
- Music
- Original, generated by code
- Produced by
- Penguin Visual



